AI Insights · Timothy · January 2022
Top 5 iOS Match 3 Games in France Q4 2021
A look at the performance of the top 5 Match 3 games on iOS in France for the fourth quarter of 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Match 3 games on the iOS platform in France showcased interesting trends in downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at the performance of these popular games.
Bubble Pop! Puzzle Game Legend from BitMango, Inc. saw a varied performance in weekly revenue, peaking at around $900 in mid-December. Downloads displayed a strong upward trend towards the end of the quarter, reaching approximately 4.9K in the last week of December. Weekly active users also increased, climbing from 50.5K at the beginning of October to roughly 51.5K by the end of December.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd experienced significant fluctuations in weekly revenue, with the highest revenue of about $3.3K in early December. Downloads spiked dramatically in mid-October, reaching around 7K before stabilizing. Active users also saw a substantial increase, starting at 2.9K in late September and rising to approximately 7.5K by the end of the year.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. demonstrated impressive weekly revenue figures, peaking at over $230K in early November and again in the last week of December. Downloads remained relatively steady, with a slight increase towards the end of the quarter, reaching about 3.1K in the final week. Active users fluctuated but remained strong, averaging around 85K to 95K throughout the period.
Bubble Witch 3 Saga by King showed consistent weekly revenue, peaking at approximately $6.3K in early November. Downloads increased gradually, hitting around 2.7K in late December. Active users saw a steady rise, increasing from 24.1K in late September to about 25.6K by the end of December.
Bubble Shooter: Pop & Blast from Ilyon Dynamics Ltd. maintained stable weekly revenue, with peaks around $2.5K in late November and mid-December. Downloads showed growth towards the end of the quarter, reaching approximately 1.9K in the last week of December. Active users remained fairly stable, peaking at about 30.4K in mid-December.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.